Better video games without characters

Better video games without characters

In a thought-provoking contribution published by The Atlantic,  Ian Bogost discusses the role of characters in video games, our obsession with self-identification and self-representation and why we should start consider a future where systems like video games could work without characters at all renouncing “[…]  our own selfish, individual desires in the interest of participating in systems larger than ourselves”.

Read the full article.