Learning from Mixed-Reality Games: Is Shaking a Tablet as Effective as Physical Observation?

Researchers from the Human-Computer Interaction Institute at Carnegie Mellon University have published a study on the power of educational games with a “tangible” side.

Using the Microsoft’s Kinect  to enhance an educational game about elementary physics, they have found that the introduction of physical objects “along with Kinect improved the effectiveness of learning by nearly five times compared to an equivalent screen-only experience”.

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