Learning from Mixed-Reality Games: Is Shaking a Tablet as Effective as Physical Observation?

Researchers from the Human-Computer Interaction Institute at Carnegie Mellon University have published a study on the power of educational games with a “tangible” side.

Using the Microsoft’s Kinect  to enhance an educational game about elementary physics, they have found that the introduction of physical objects “along with Kinect improved the effectiveness of learning by nearly five times compared to an equivalent screen-only experience”.

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Microsoft and the holodeck: IllumiRoom

Microsoft Research has published on its Youtube account a new video of project RoomAlive – former IllumiRoom. In this video you can have a sneak pick on the advancement made so far.  From Eurogamer.net: “In the video, we see a few prototype games. Whack-A-Mole sees characters pop up for players to shoot or stomp on. In Robot Attack you control a soldier who shoots robots. Traps is a sort of puzzle game you play on your wall. RoomAlive is just a prototype at this stage, and there’s no suggestion it will be released in consumer form for Xbox One any time soon. But it does offer a glimpse at a possible future for gaming as imagined by Microsoft Research.”