Zeitmaschine: the uncertainty of the future onto the past

Zeitmaschine is an interactive video installation that projects the uncertainty of the future onto the past. It deals with the fluidity of time and the way we construct our world through what we see. It makes the recent past explorable in a fluid and playful way. But although the perceivable time continuum is coherent, events might not be. The machine adapts to the space it is set up in and behaves much like a human brain: Memories are selective, sometimes altered, invented or forgotten.

The installation had a first public test run at the 48h Neukoelln Arts Festival 2014 at Ke//er L/A/B in Berlin. Although only planned to be on show for three days, thanks to its many fans and Ke//er, the installation did run for almost a month.

Retrieved on Cycling 74 website.

Light Kinetics: an interactive installation by Espadaysantacruz

From the project page: “Light, as we usually see it, is an element that lacks mass, to treat it under the laws of gravity is somehow magical. The laws that describe the behaviour of light are hardly understandable because it neither behaves as body or as a wave. As Einstein wrote concerning the wave-particle duality: “We have two contradictory pictures of reality; separately neither of them fully explains the phenomena of light, but together they do”. In this project, we have built a computer simulator that reduces this extraordinary phenomenon to the simple classical mechanical laws”.

Installation setup: Arduino (to capture inputs) and Processing as interface between Unity and the dimmers.

Continue reading…

EGO: interactive installation

Ego is an interactive installation realised by Klaus Obermaier with Stefano D’Alessio & Martina Menegon. It seems to use a 3-D camera—like to translate human body into an animated stick figure on the wall. The stick figure mirrors your movements adding a cartoonish style to the translated animation. According to the project page:

In psychology the mirror stage describes the formation of the Ego via the process of objectification, the Ego being the result of a conflict between one’s perceived visual appearance and one’s emotional experience. This identification is what psychoanalyst Jacques Lacan called alienation.The interactive installation EGO re-stages and reverses the process of alienation by enhancing and deforming the mirror image by the movements of the users.
Although an abstraction, it quickly becomes the self and reestablishes the tension between the real and the symbolic, the Ego and the It, the subject and the object.