The Fjord Fido project

Diabetes is a life threatening condition affecting almost 400 million people around the globe today.

In the past years, innovation within digital and the health and fitness industry has provided tremendous opportunities to collect and analyse data affecting our bodies. Opportunities that could create great possibilities for the management of diabetes.

Jonas Höglund, service design director at Fjord Stockholm and father of a son with diabetes, saw the potential. At a global Accenture Innovation event he presented an idea of diabetes care through digital and big data. A speech that became the starting point for the Fjord Fido project.

A conversation-based approach to Interaction Design

In this articile, Hugh Dubberly and Paul Pangaro discuss the potential of a new approach to interaction design based on a conversation model. Starting from Claude Shannon’ Model of Communication, they shed the light on

“a fundamental limit of nearly all human-to-computer interaction: Our input gestures can only activate an existing interface command (select a message) from the preprogrammed set. While we can automate sequences of existing commands, we can’t ask for something novel. If our software application does anything novel, we file a bug report!”

Continue reading…

Syllabus: Interaction & Service Design Concepts Principles, Perspectives, and Practices

Prof. Molly Wright Steenson (Carnegie Mellon School of Design) has published the syllabus for her Interaction & Service Design class (Fall 2015).  According to the introduction:

What is interaction, what is design, where did these notions come from, and where are they going? Our seminar explores principles, practices, and practices that undergird interaction and service design and beyond. We will explore the underlying principles of design, examine themes from a variety of perspectives, and consider the effects of both on different practices. Through this grounding, you will return to questions of what kind of designer you are and wish to be, what you believe in, and how that will extend to your research and practice.

Continue reading…

Interface Design based on the philosophy of Japanese Hospitality

Interface Design based on the philosophy of Japanese Hospitality

The Japanese culture is known for its excellent service and hospitality which is based onthe philosophy of Motenashi. This paper shows how aspects of Japanese hospitality can be applied to Interaction Design to enrich the sensual value of product interfaces. The analysis of Motenashi was undergone with literature on Japanese culture, guided interviews with Japanese and a documented visit of a traditional Japanese guest house. The three characteristic elements of the Japanese hospitality philosophy: 1. Shitsurai – the preparations for the guest, 2. Furumai – the behavior/attitude of host and guest and 3. Yosooi – the dressing code, are described in the paper. Examples on how to apply these to User Interface Design are given. E.g. Shitsurai, with its idea of a seasonally adjusted decoration, becomes a user interface that changes with season or daytime. Furumai reveals the importance of appropriate interactive behavior. This involves the flow of tasksand the voice/speech style as well as the evolution of the user’s relationship with his device. In the final part a conceptual approach for the design of Motenashi interfaces is outlined.

Read the full paper on

Kerstin Bongard-Blanchy, “Interface Design based on the philosophy of Japanese Hospitality” in Proceedings of Design & Emotion, Chicago, Oct. 2010

Seen on FastCo.Design.

Jazz.Computer: interactive song jamming through scroll

Jazz.Computer: interactive song jamming through scroll

Jazz.Computer – by Yotam Mann and Sarah Rothberg– is an interactive song you can “mess” with by simply scrolling. Changes,  chords, arrangement are controlled live by the direction and position of your scrolling in the browser view.

It is based on tone.js – a free javascript library crated by Mann that use Web Audio API to do realtime synthesis, playback, timing and effects in the browser.

Play Jazz.Computer.

Read more about the project.

Found on Creativeapplications.


Doug Engelbart: keyset, mice and men. Complexity in interaction design.

Doug Engelbart: keyset, mice and men. Complexity in interaction design.

In 1968, during what’s come to be called “the demo of all demos”, Doug Engelbart introduced – among others – a chorded keyboard – a five-button peripheral to be used as input device instead of keyboard.

In a recent episode of 99% invisible, Roman recalls the story of that invention conceived to shape the future of our experience with computers and than abandoned because the future was too complicated, not easy to be used and so not marketable.

Continue reading…

Intel Living Frames

Living Frames (2011) was a two-week industry project  developed by Marco Triverio and Chris Bierbower at Intel Labs. The two designers took up the challenge of exploring the future interplay between images, technology and people behaviours.

A team from Intel asked us to look 10 years into the future and imagine how people might capture or display photos given expected advances in technology. Intel is in the ever faster processor business and uses these predictions to steer chip architecture as well as to help spur developers imagination to maintain demand for faster silicon.

Over the course of the project we realized that using photos for story telling is such a fundamentally instinctive behavior that it is safe to predict it will last through several generations of technological innovation. Our concept develops on this insight. However, foreseeing 10 years into the future is tricky. With IBM’s Watson, we’re seeing a sneak peak of improvements in natural language and intention recognition. We think that one of the photo related advances users will enjoy are computers that will actually help us tell stories and have richer conversations.

Learn more about Living Frames

Stephen Hawking’s speech system as open-source platform

Speaking at WIRED Health in London, Intel’s Lama Nachman has revealed that Stephen Hawking’s speech system will be available as open-source platform for the research community.  During the speech, she also gave some interesting detail on the redesign process behind the work the team has done – from user experience research to interaction design.

Continue reading…