Designing the experience of Elite: Dangerous

In this interview, Louise McLennan – Senior UX Designer at Frontier Developments – discuss the design challenges of a video game such as Elite: Dangerous.

About the game – Frontier Developments released Elite: Dangerous in December 2014, after a successful Kickstarter campaign. For this game, they further developed the concepts of trading and combat that were part of the original version of Elite, which Acornsoft released in 1984. However, Elite: Dangerous offers both a massively multiplayer, persistent world of online play, as well as single-player gaming. The game’s user experience evolves many of the same designs and concepts that the original game introduced, and many of its current players are part of the older demographic who played the original game.

Read the interview on UXMatters.