AA School’s Design Research Lab’s (AADRL) Spyropoulos Design team are working on self-aware robot architectural structures (conceived as interconnected mini-cubes) able to change their forms based on information gathered on surrounding areas so to fit them.
Sidekick is a new project by NASA and Microsoft to empower astronauts aboard the International Space Station (ISS) using commercial virtual reality technology. Microsoft HoloLens will provide virtual aid to astronauts working off the Earth, for the Earth.
HoloLens and other virtual and mixed reality devices are cutting edge technologies that could help drive future exploration and provide new capabilities to the men and women conducting critical science on the International Space Station,” said Sam Scimemi, director of the ISS program at NASA Headquarters in Washington. “This new technology could also empower future explorers requiring greater autonomy on the journey to Mars.
Designed by Clara Gaggero and Adrian Westaway – former designers at Vitamins and founders of Special Projects (a product design and invention studio based in London) – and Duncan Fitzsimons, The Bit Planner (2013) is a wall mounted time planner made entirely out of LEGO.
A companion software application was originally scheduled for 2014 but never released. According to the concept, users could have taken a photo of the planner to synchronise the events to an online calendar.
Find out more on the project page.
Cube is an intuitive, tangible interface for smart homes. By touching, lifting, tilting and turning, Cube allows users to adjust technological appliances such as lighting, temperature and music using a single interface. Cube replaces the devices we employ daily to control our smart homes with one aesthetic, tactile device, thereby providing a bridge between our emotional, human needs and our digital surroundings.
Latest episode of the Roman Mars’ 99% Invisible podcast featured the story of radio pioneer Frank Conrad and offers an insight on the relationship between new technology, early adopters, and explorative “play”.
A story still relevant to understand the present of technology adoptions among tech-amateurs.
If you want to read more on the early era of old “new” media, Always Already New by Lisa Gitelman could be the book to start with.
Found on TheNextWeb.
“Did you know that you’re 30 times more likely to laugh if you’re with somebody else than if you’re alone? Cognitive neuroscientist Sophie Scott shares this and other surprising facts about laughter in this fast-paced, action-packed and, yes, hilarious dash through the science of the topic.”
Living Frames (2011) was a two-week industry project developed by Marco Triverio and Chris Bierbower at Intel Labs. The two designers took up the challenge of exploring the future interplay between images, technology and people behaviours.
A team from Intel asked us to look 10 years into the future and imagine how people might capture or display photos given expected advances in technology. Intel is in the ever faster processor business and uses these predictions to steer chip architecture as well as to help spur developers imagination to maintain demand for faster silicon.
Over the course of the project we realized that using photos for story telling is such a fundamentally instinctive behavior that it is safe to predict it will last through several generations of technological innovation. Our concept develops on this insight. However, foreseeing 10 years into the future is tricky. With IBM’s Watson, we’re seeing a sneak peak of improvements in natural language and intention recognition. We think that one of the photo related advances users will enjoy are computers that will actually help us tell stories and have richer conversations.
Field creative studio and Nike have created an interactive running installation that transforms runner portrait into a Force of Nature. The installation relies on Kinect and a treadmill enhanced with custom sensors. Visual effects immerse runners into a new experience that amplify the feelings of the running.
Crystal is a startup with a great mission: helping people writing better emails providing real-time suggestions tuned on recipient personality. What it does is to scrutinize publicly available data on LinkedIn, Twitter, blogs to let users look up people’s personality profiles on its website for free.
As reported on MIT Technology Review, “Jennifer Golbeck, an associate professor at the University of Maryland, College Park, who has studied how to deduce personality traits and relationships from social media, says that such personality inference technologies tend to be about 75 percent correct. The biggest challenge, she says, is getting ground-truth data about people’s actual behaviors (such as how people respond to certain phrases used in e-mails) so the tool can learn to improve the conclusions drawn from the information—something Crystal is attempting to do by asking users to add information about themselves and people they know”.