Super Mario Bros World 1.1: explaining game and experience design

In this video by Eurogamer, Nintendo’s Shigeru Miyamoto explains the design philosophy behind Super Mario Bros World 1.1. Often considered as one of the greatest example of level design, it “gradually and invisibly teaching the player what they should be doing and how they should be doing it. Ideas are introduced in a safe space, and then the safety nets are removed so the player can put those lessons into action before the challenges become more complex”.

Found on Polygon.

Orphe: smart shoes as new expression system

From the official Indiegogo project page: “Orphe is a smart-shoes system designed for performance that functions both as a customizable lighting system and a musical instrument/audio-visual controller. The sole of each shoe contains advanced motion sensors, around 100 full-color, serially-controlled LEDs, and a wireless module. This technology allows users to intuitively express themselves in new and interesting ways by freely mapping interactions between their movements and light and sound (patent pending). We also provide a system that makes it easy for users to share the assets they’ve created online, and we hope to grow a community of artists and performers working in different media and genres who can take inspiration from each other’s use of Orphe hardware and applications”.

Ustwo reimagines the in-car human machine interface

In this work, guys at ustwo (@ustwo) explored in-vehicle Human Machine Interaction through a series of theories, practices, and ad hoc prototypes. According to the original post:

Over the last year we’ve seen a lot of new thought about in-car HMI. We’ve seen considered critique about the elements and design considerations (especially in the centre console), with safety rightly at the forefront. There were 10 automakers at CES this year, with 50 products designed to reduce accidents.

In the course of our research and partnership with CDR (Car Design Research), we identified one fundamental and ubiquitous element in cars which has lacked an effective redesign over the last few decades.

This element is the humble instrument cluster, with its speedometer and fuel gauge and so on. We’ve looked into how we can and why we should enrich this space. We want to present the results of this, not as a complete solution, but as a viewpoint and approach to be tested, debated and improved with your feedback.

Full article and working prototypes available here.

Top UX trends in 2015? Here’s your list.

Top UX trends in 2015? Here’s your list.

After publishing a collection of the top UX trends of the 2014, UX Magazine has collected a list of the top UX trends of the 2015 – according to some prominent professionals. Just to give you a preview:

  • A Rise in “Slippy” UX – Shannon Copfer, JW Player
  • The Death of Web Design – Sergio Nouvel of Continuum
  • The Race from Good to Great Customer Experience Intensifies – Harley Manning, Forrester
  • Deeper Integration of Digital and Physical Experiences – Anders Arnquist, Veryday
  • House of Cards – Will Hacker
  • More Celebrity-Driven Apps – Josh Tyson, UX Magazine
  • The Ascent of User Experience as a Business Strategy – Scott Plewes, Macadamian
  • More Targeted and Tailored Experiences for Different Device Types – Doug Hopkins, Isobar
  • Embracing the Materials of Design – Steven Hoober
  • Prepare for a World of Automation – Rebekah Rousi
  • Online Learning Comes Into its Own – John McGloon
  • Security and Privacy – Mary Brodie

Read the full article.