From the abstract: “Modern cars offer a wide variety of infotainment functionality, including music players, navigation systems and full-featured internet access. Traditional interaction methods using buttons and knobs have long reached their limits and the frequently used touch screens require the drivers visual attention reducing driving safety. Gestural interaction is a promising solution to cope with the complexity of modern in-vehicle information systems with less distraction. To further explore this idea, micro-gesture interaction on the gear shift is investigated in this thesis.
From the abstract: “Mobile phone texting is a common daily occurrence with a paucity of research examining corresponding gait characteristics. To date, most studies have participants walk in a straight line vs. overcoming barriers and obstacles that occur during regular walking. The aim of our study is to examine the effect of mobile phone texting during periods of cognitive distraction while walking and negotiating barriers synonymous with pedestrian traffic.
Thirty participants (18-50y) completed three randomized, counter-balanced walking tasks over a course during: (1) normal walking (control), (2) texting and walking, and (3) texting and walking whilst being cognitively distraction via a standard mathematical test performed while negotiating the obstacle course. We analyzed gait characteristics during course negotiation using a 3-dimensional motion analysis system and a general linear model and Dunnet-Hsu post-hoc procedure the normal walking condition to assess gait characteristic differences. Primary outcomes included the overall time to complete the course time and barrier contact. Secondary outcomes included obstacle clearance height, step frequency, step time, double support phase and lateral deviation.
From the abstract: “Though it has been asserted that “good design is honest,” deception exists throughout human-computer interaction research and practice. Because of the stigma associated with deception—in many cases rightfully so—the research community has focused its energy on eradicating malicious deception, and ignored instances in which deception is positively employed. In this paper, we present the notion of benevolent deception, deception aimed at benefitting the user as well as the developer. We frame our discussion using a criminology-inspired model and ground components in various examples. We assert that this provides us with a set of tools and principles that not only helps us with system and interface design, but that opens new research areas. After all, as Cockton claims in his 2004 paper “Value-Centered HCI”, “Traditional disciplines have delivered truth. The goal of HCI is to deliver value.”
Eytan Adar, Desney Tan, and Jaime Teevan, “Benevolent Deception in Human Computer Interaction”, CHI 2013