Luke Wroblewski on his blog: “As smartphones continue to get larger but our hands don’t, what kinds of design solutions can ensure mobile interactions remain comfortable, quick, and easy on our thumbs? Here’s a few options to consider…”. Full article here.
Stuart Karten (Karten Design) writes: “In the design world, we are excited about using technology to impact so many lives. We are obsessing over visual interfaces: What is the best screen size in smartphones? Do we like the thickness of the Apple Watch? What are the ethics of wearing Google Glass? But while we argue over 2014-era design issues, a more profound development is happening in labs around the world. Implantable, microscopic sensor technology will soon change our fundamental relationship with technology. Advancing sensor technology has already started to create an entirely new market: invisibles.
We are living in the wearable era. Wearables bring technology and information into users’ consciousness. But they don’t rely on ambient intelligence, they’re not yet integrated into our environments, and they address micro information rather than the bigger picture of our health. They are a necessary step in the evolution of body computing, but a bigger step is about to overshadow wearables, comparable to the impact of the smartphone on a regular cell phone”. Read the full article here.
Microsoft Research has published on its Youtube account a new video of project RoomAlive – former IllumiRoom. In this video you can have a sneak pick on the advancement made so far. From Eurogamer.net: “In the video, we see a few prototype games. Whack-A-Mole sees characters pop up for players to shoot or stomp on. In Robot Attack you control a soldier who shoots robots. Traps is a sort of puzzle game you play on your wall. RoomAlive is just a prototype at this stage, and there’s no suggestion it will be released in consumer form for Xbox One any time soon. But it does offer a glimpse at a possible future for gaming as imagined by Microsoft Research.”